I was feeling like the resolution of the editor was too small and that on big maps it would not feel comfortable to work with it, so I decided to increase it.
I had to move and replace some things, and along with that, I finally programmed a custom save/load system on a custom format (it took longer than expected because I had to investigate in a proper way to pack various files into one in GM). Also been adding minor functionalities.
I'm about to 'finish' the editor and leave it as it is for now and go back to programm the in-game engine again and soon I'll start with the battle system.
But before starting it, I will release a 'battle-free' alpha preview, so people can start messing around with the engine and get a bit used to it.
Cant speak about time yet.
So, the progress video, hope you like it.